Omni Magic

A World of Wonder

Let me break down the fascinating world of Elemagicus for you, step by step.

Magic is the art of casting spells, and it involves both natural talents and learned abilities. Spellcasters tap into a mysterious and interconnected network of tiny particles called "Omni." These Omni particles emerge from a vast emptiness and have some incredible properties. They can receive and echo vibrations from the past, present, and future, which allows spellcasters to access elemental powers.

To harness the power of Omni, spellcasters need to possess a special magical item that is attuned to these vibrational frequencies. Think of this item as a unique channel that enables them to access the power of the Omni.

Each spellcaster has their own distinct way of casting spells, representing their personal style. They are bound to specific spells based on the capabilities of their magic item, which is associated with one of the six elements: Aero, Electro, Pyro, Photo, Hydro, and Geo. Depending on their chosen element, spellcasters are categorized as Mancers, like AeroMancers, ElectroMancers, and so on.

Now, let's take a closer look at the various groups of spellcasters known as Casters. There are six main groups: MusicCasters, PerformaCasters, SciCasters, ArtCasters, ScribeCasters, and CulinaryCasters. Each Caster uses different tools or mediums to cast their spells, such as musical instruments, art supplies, scientific tools, or even culinary equipment.

Mastering advanced magic requires experience and skill, and young spellcasters gain access to more powerful spells through formal training and personal growth. However, it's essential to be cautious because attempting complex spells without sufficient experience may lead to unintended consequences.

The creation of magical artifacts is an intriguing process. It happens when an Omni creature sacrifices itself into a non-magical item, infusing it with magical properties. These unique artifacts enable spellcasters to channel and control their magical abilities with greater efficiency.

In the magical realms of each planet, sentient Omni creatures reside. They possess their own innate ability to cast specific spells within their associated element.

To regulate the use of magic, there is a governing body called "The Academy." It comprises six members, one from each school of magic, and they oversee all aspects of magic within the magical realms. This ensures a balance and proper utilization of magical powers.

But beware! When spellcasters use magic outside the magical realms, they attract dangerous beings called Darkles. These creatures are born from the flesh of a being named Nada, and their sole purpose is to hunt down Omni users. Therefore, spellcasters must exercise caution when casting spells outside the magical realms to avoid detection and potential harm.

There you have it! Magic, the world of spells, and the fascinating elements that govern its use. I hope this has sparked your curiosity and ignited your interest in the wondrous realm of magic.